Showing posts with label Guitar Hero. Show all posts
Showing posts with label Guitar Hero. Show all posts

25 October 2008

Multi-Post I

Just a few tidbits I wanted to touch on here, a couple of issues I've wanted to mention that aren't complex enough to warrant their own post.

FABLE II IS EASY

First of all, I've been seeing a lot of forum buzz around Fable II regarding how allegedly easy it is. This notion interested me, since I felt the same way for different reasons. The general consensus seems to be that since combat isn't "challenging", the game as a whole fails to challenge. I also find myself breezing through the game, but not for lack of trying, so to speak. One of the big selling points for Fable II (aside from the disappointing co-op) was the revolutionary control scheme. Though more of an evolution than a "revolution", the much lauded single-button combat means that combat is more skill-based. No memorizing complex combos or sifting through magic menus mid-combat here. Push the button you want for the action you want when you want it. This means that when facing the game's opponents, you can concentrate on fighting them instead of the control scheme. This doesn't mean that the enemies are any less deadly, only that your ability to beat them isn't hampered by poor design decisions. For a seasoned gamer, used to dealing with handicaps of this nature, this would make the game seem "easy", but I know several people who's experience with the game has been enhanced by these gameplay mechanics. I just wanted to dispel any perceived notion that Fable II is less than a fulfilling experience.

ROCK BAND AS A MUSICAL INFLUENCE

More and more people inside of the gaming industry have been pointing to games like Guitar Hero and Rock Band as musical influences. They say that radio stations pick playlists that compare to music rhythm games in order to capitalize on their popularity. I think that select individuals among us forget there's a world outside of video games. Let me clear things up with a helpful pie chart:


Hopefully, this clears up the issue for some of you.

JONATHAN COULTON IS A GENIUS

Lastly, I just wanted to hop on the bandwagon and point out how awesome Jonathan Coulton is. I'm pretty late to the party, I know, but anyone who knows me will tell you that it takes me a while to pick up on new things. If you don't know, Coulton is the musical mind responsible for Still Alive and Skullcrusher Mountain, familiar to anyone who enjoys Portal or Rock Band. Still Alive was great, but it took me hearing Skullcrusher Mountain as well to make me realize, "Gee, maybe I should listen to some of this guy's other work." I now count myself as a fan and I haven't looked back. The music is well constructed and the lyrics are always clever and original. If you haven't already, check out his website. And his music. I personally recommend Brand New Sucker, Chiron Beta Prime, and Sibling Rivalry.

23 May 2008

Review: Rock Band

System: Xbox 360 (also on PS3, PS2)
Release Date: December 18, 2007
ESRB Rating: Teen
Publisher: MTV Games
Developer: Harmonix Music Systems

Being a fan of Guitar Hero, I figured from the moment I heard about Rock Band that I'd want to try it at some point. The price tag was a bit intimidating, though. It wasn't until late March that I thought to myself, "I've got a guitar controller and a headset mic. I should at least check out the song list. I mean, they've got Learn To Fly on there!" So I hit up my Gamefly account to have a rental copy shipped to me. I spent some solo time with the game and, satisfied with the experience, tried to talk my roommates into sharing the $169.99 cost of the retail bundle. "200 bucks is too much for one game," they said. "We'll end up playing it for a week and then it will just collect dust." Two months later, our instruments haven't had a chance to cool off, let alone collect dust. Time flies when you're having fun.

If you aren't aware of the music game phenomenon that is Guitar Hero, the concept of Rock Band may be a little alien to you. The game uses custom controllers designed after musical instruments. Two guitars (lead and bass), a drum set (new to Rock Band) and a microphone allow four players to play out their respective parts in a band. The singing plays pretty much as you'd expect, acting somewhat like a karaoke game. The other instruments have colored buttons (frets for guitar, pads for drums) that are hit in unison with notes moving on the screen while a music track plays in the background. As long as each player hits the notes accurately, the music plays flawlessly. Mistakes made while following the on-screen notes are represented by the absence of that respective part from the soundtrack. The game rates your performance with a score.

Now that everybody's up to speed, let me address the other 99% of the world: Rock Band borrows liberally from Guitar Hero.* The guitar parts are played the same way, both games have special energy gathered during songs to boost performance scores (Star Power in Guitar Hero, Overdrive in Rock Band), both use the same angled vertical scrolling for notes, but that's where the similarities end. The addition of other instruments is less a cheap gimmick and more an evolution of the genre. The 4-player Band World Tour mode is satisfying in way that are difficult to identify. Four players create a band (creating their name and logo, as well) and tour the cities of the world building on their fame and gathering fans. It's worth noting the social element of playing Rock Band. A lot of real musicians (including the developers themselves) have commented on the shocking social parallels between playing Rock Band and playing in a real band. We would find ourselves offering encouragement to the guitarist during a particularly difficult solo, congratulating each other after a good set, or criticizing each other if thing go poorly. An excellent example is the advancement through difficulties. When your band gains enough fans, it's necessary for all of your band members to advance to the next difficulty level. Otherwise, no more fans are gathered. Anyone in the room could feel the very real frustration when more skilled players were held back by lesser hangers-on. Such was our devotion to making our band the best it could be.

Rock Band has also received criticism from real musicians, mostly accusations that playing an instrument on your console doesn't compare to really playing the instruments. Well, it doesn't. Especially on the lower difficulties. On Expert, you're basically hitting the songs note for note, but only on Expert. It is a game, after all, and having fun is more important than a spot-on music simulation. And, oh, it is fun. I've seen people with no interest in the music game genre fall in love with Rock Band. Hated Dance Dance Revolution, hated Guitar Hero, can't get enough of Rock Band. And the multi-player component is a big factor in that.

Sadly, the single player experience on Rock Band isn't quite as polished. It could be compared to Guitar Hero, in that you move through increasingly large venues playing increasingly difficult songs until you reach the end. It lacks the cinematics and presentation of Guitar Hero, though, and isn't nearly as satisfying as World Tour mode. Even more upsetting is the lack of any World Tour perks. Playing alone means no fans, no custom setlists. Just play the songs you're given. It works for what it is, but it doesn't even compare to multi-player and could have used a lot more work. But Rock Band wasn't made for solo careers. It's all about the group dynamic.

And the songs. 58 songs come on the disc, in genres ranging from 1970's punk (The Ramones) to modern alternative metal (Faith No More). Worth noting is the downloadable songs. Like iTunes, players can buy new tracks online to add to their personal playlist. Songs are rated by difficulty for each instrument and again cover a large selection of genres. Songs can be downloaded individually or in Track Packs of 3-4 songs. Rock Band has been offering downloadable content since immediately after launch, but recently we've seen the addition of Albums. Starting with Judas Priest's Screaming For Vengeance, Harmonix is offering 9-song packs for 1200 Microsoft Points ($15). All of this just serves to add more variety to an already impressive soundtrack.

The question remains "Was Rock Band worth the $200 price of admission?" Personally, I'd have to say "Depends". If you've ever dreamed of being a rocker, but have always lacked the talent, exposure, or sheer force of will, get this game. If you like singing, drumming, or playing the guitar, get this game. If you enjoyed Guitar Hero, definitely get this game. Downloadable content and the inevitable release of Rock Band 2 means your investment won't be collecting dust any time soon.

Score 9 /10

* I know that Harmonix made Guitar Hero 1 and 2. Stop questioning my standards.